Enum ToolMaterialFlag

Namespace
Elegy.Common.Assets
Assembly
Elegy.Common.dll

Compiling flags that can be had by materials.

[Flags]
public enum ToolMaterialFlag
Extension Methods

Fields

NoCollision = 32

This surface has no collision.

NoDraw = 1

This surface isn't drawn.

NoLightmapReceived = 16

Lightmap UV space won't be allocated for this material.

NoShadowCast = 8

Do not cast shadows e.g. when baking lightmaps.

None = 0

None.

Occluder = 4

This surface acts as a runtime occluder.

Origin = 2

This is used to determine centres of brush entities.