Enum ClientPacketType

Namespace
Game.Session.Packets
Assembly
Game.dll

Types of packets that the client can send to a server.

public enum ClientPacketType
Extension Methods

Fields

AssetInfoResponse = 2

Sends information about missing assets and hashes of all precached assets.

AuthResponse = 1
EventPayload = 6

Contains game event/RPC data.

InputPayload = 5

Contains entity state data.

JoinRequest = 0

Requests to join a server.

SpawnComplete = 4

The client has set up everything and is ready to send input snapshots, and receive game state packets.

SpawnRequest = 3

Requests the server to concretely spawn a player entity, so that it can finish joining.