Enum ClientPacketType
Types of packets that the client can send to a server.
public enum ClientPacketType
- Extension Methods
Fields
AssetInfoResponse = 2
Sends information about missing assets and hashes of all precached assets.
AuthResponse = 1
EventPayload = 6
Contains game event/RPC data.
InputPayload = 5
Contains entity state data.
JoinRequest = 0
Requests to join a server.
SpawnComplete = 4
The client has set up everything and is ready to send input snapshots, and receive game state packets.
SpawnRequest = 3
Requests the server to concretely spawn a player entity, so that it can finish joining.