Struct EngineConfig
public struct EngineConfig
- Inherited Members
Constructors
EngineConfig()
public EngineConfig()
Properties
BaseFolder
public string BaseFolder { readonly get; set; }
Property Value
ConfigName
public string? ConfigName { readonly get; set; }
Property Value
EngineFolder
public string EngineFolder { readonly get; set; }
Property Value
EnginePlugins
public string[] EnginePlugins { readonly get; set; }
Property Value
- string[]
Methods
App(params string[])
Suitable for applications that don't need moddable game directories.
public static EngineConfig App(params string[] enginePlugins)
Parameters
enginePlugins
string[]
Returns
Game(string, params string[])
Game with moddable game directory support.
public static EngineConfig Game(string gameFolder, params string[] enginePlugins)