Namespace Elegy.RenderSystem.Objects
Classes
- MeshEntityChunk
Represents a chunk of renderable entity data. One chunk contains up to 256 renderable entity objects, tightly packed so that all relevant buffer handles can be cached better, reducing CPU time.
- View
A renderable view.
Structs
- MeshEntityChunk.MeshEntityBlock
Blocks of render entity data that are better grouped together rather than being laid out as an SOA.