Enum ServerPacketType

Namespace
Game.Server.Packets
Assembly
Game.dll

Types of packets that the server can send to a client.

public enum ServerPacketType
Extension Methods

Fields

AssetInfoRequest = 2

Sends information about all used assets by the server, meaning the level file, models, materials and so on.

AssetPayload = 3

Can be URLs to Steam workshop items, or actual binary asset data.

AuthRequest = 1
Disconnect = 0

Forcibly disconnects a client, sends a short string to the client with a reason for the disconnection. Typically happens whenever the server shuts down, or when a client is kicked/banned etc.

GameEventPayload = 7

Contains game event/RPC data.

GameStatePayload = 6

Contains entity state data.

SpawnCompleteAck = 5

Acknowledgment to SpawnComplete.

SpawnResponse = 4

Sends a full snapshot of the game state (can come in chunks), and an entity ID.