Class AssetRegistry

Namespace
Game.Shared
Assembly
Game.dll

Manages resource strings. The server typically populates this list, and clients receive it, from which they precache assets.

public class AssetRegistry
Inheritance
AssetRegistry
Inherited Members

Properties

LevelName

public string LevelName { get; init; }

Property Value

string

Materials

public Dictionary<string, Material?> Materials { get; }

Property Value

Dictionary<string, Material>

Models

public Dictionary<string, Model?> Models { get; }

Property Value

Dictionary<string, Model>

OtherFiles

public Dictionary<string, string?> OtherFiles { get; }

Property Value

Dictionary<string, string>

Sounds

public Dictionary<string, string?> Sounds { get; }

Property Value

Dictionary<string, string>