Namespace Game.Shared

Namespaces

Game.Shared.Components
Game.Shared.Packets
Game.Shared.Physics

Classes

AssetRegistry

Manages resource strings. The server typically populates this list, and clients receive it, from which they precache assets.

EntityUtilities

Manages everything pertaining to entity components and such.

EntityWorld
FlyCamController
StandardPlayerController

Structs

ClientCommands
Entity
Entity.ClientDespawnEvent
Entity.ClientPossessedEvent
Entity.ClientSpawnEvent
Entity.ClientUpdateEvent
Entity.DebugDrawEvent
Entity.DespawnEvent
Entity.OnMapLoadEvent
Entity.PostSpawnEvent
Entity.ServerTransformListenEvent
Entity.ServerUpdateEvent
Entity.SpawnEvent
Entity.TouchEndEvent
Entity.TouchEvent
Entity.TouchHoldEvent
EntityBuilder
EntityHandle
EntityOutput
EntityOutputEntry
ModelProperty
PlayerControllerState

Movement data the server sends back to the client.

Interfaces

IPlayerControllable

An entity that is controllable by the player. This is not meant to be implemented by components! Rather, components can refer to a controller object.

Enums

ClientActions