Namespace Game.Shared
Namespaces
Classes
- AssetRegistry
Manages resource strings. The server typically populates this list, and clients receive it, from which they precache assets.
- EntityUtilities
Manages everything pertaining to entity components and such.
Structs
- PlayerControllerState
Movement data the server sends back to the client.
Interfaces
- IPlayerControllable
An entity that is controllable by the player. This is not meant to be implemented by components! Rather, components can refer to a controller object.