Struct EntityOutput

Namespace
Game.Shared
Assembly
Game.dll
public struct EntityOutput : IEntityProperty<EntityOutput>
Implements
Inherited Members

Constructors

EntityOutput()

public EntityOutput()

EntityOutput(ref Entity, string, List<EntityOutputEntry>)

public EntityOutput(ref Entity entity, string name, List<EntityOutputEntry> entries)

Parameters

entity Entity
name string
entries List<EntityOutputEntry>

Properties

Entity

public readonly Entity Entity { get; }

Property Value

Entity

Entries

public List<EntityOutputEntry> Entries { readonly get; set; }

Property Value

List<EntityOutputEntry>

Name

public readonly string Name { get; }

Property Value

string

Methods

Fire()

public void Fire()

ParseEntityProperty(ref Entity, ReadOnlySpan<char>, ReadOnlySpan<char>)

Modifies itself with the parsed data.

public static EntityOutput ParseEntityProperty(ref Entity entity, ReadOnlySpan<char> key, ReadOnlySpan<char> value)

Parameters

entity Entity
key ReadOnlySpan<char>
value ReadOnlySpan<char>

Returns

EntityOutput