Struct Entity.ClientUpdateEvent

Namespace
Game.Shared
Assembly
Game.dll
public record struct Entity.ClientUpdateEvent : IEquatable<Entity.ClientUpdateEvent>
Implements
Inherited Members

Constructors

ClientUpdateEvent(Entity, GameClient, float)

public ClientUpdateEvent(Entity Self, GameClient Client, float Delta)

Parameters

Self Entity
Client GameClient
Delta float

Properties

Client

public GameClient Client { readonly get; set; }

Property Value

GameClient

Delta

public float Delta { readonly get; set; }

Property Value

float

Self

public Entity Self { readonly get; set; }

Property Value

Entity