Struct Entity.ClientUpdateEvent
public record struct Entity.ClientUpdateEvent : IEquatable<Entity.ClientUpdateEvent>
- Implements
- Inherited Members
Constructors
ClientUpdateEvent(Entity, GameClient, float)
public ClientUpdateEvent(Entity Self, GameClient Client, float Delta)
Parameters
Self
EntityClient
GameClientDelta
float
Properties
Client
public GameClient Client { readonly get; set; }
Property Value
Delta
public float Delta { readonly get; set; }
Property Value
Self
public Entity Self { readonly get; set; }