Struct Entity.ClientDespawnEvent

Namespace
Game.Shared
Assembly
Game.dll
public record struct Entity.ClientDespawnEvent : IEquatable<Entity.ClientDespawnEvent>
Implements
Inherited Members

Constructors

ClientDespawnEvent(Entity)

public ClientDespawnEvent(Entity Self)

Parameters

Self Entity

Properties

Self

public Entity Self { readonly get; set; }

Property Value

Entity