Struct ModelProperty

Namespace
Game.Shared
Assembly
Game.dll
public struct ModelProperty : IEntityProperty<ModelProperty>
Implements
Inherited Members

Constructors

ModelProperty(ReadOnlySpan<char>)

public ModelProperty(ReadOnlySpan<char> value)

Parameters

value ReadOnlySpan<char>

Properties

Data

public readonly Model? Data { get; }

Property Value

Model

Name

public readonly string Name { get; }

Property Value

string

Methods

Init(string)

public void Init(string name)

Parameters

name string

ParseEntityProperty(ref Entity, ReadOnlySpan<char>, ReadOnlySpan<char>)

Modifies itself with the parsed data.

public static ModelProperty ParseEntityProperty(ref Entity entity, ReadOnlySpan<char> key, ReadOnlySpan<char> value)

Parameters

entity Entity
key ReadOnlySpan<char>
value ReadOnlySpan<char>

Returns

ModelProperty

SetModel(string)

public void SetModel(string name)

Parameters

name string