Struct ClientCommands

Namespace
Game.Shared
Assembly
Game.dll
public struct ClientCommands
Inherited Members

Properties

ActionStates

What buttons are being held down (e.g. primary attack, jump etc.)

public ClientActions ActionStates { readonly get; set; }

Property Value

ClientActions

MovementDirection

Movement direction in world coordinates. Not exactly normalised, but doesn't contain speed.

public Vector3 MovementDirection { readonly get; set; }

Property Value

Vector3

Time

Time of recording this client command.

public ulong Time { readonly get; set; }

Property Value

ulong

ViewAngles

Euler view angles in world coordinates.

public Vector3 ViewAngles { readonly get; set; }

Property Value

Vector3