Struct Entity.ServerUpdateEvent

Namespace
Game.Shared
Assembly
Game.dll
public record struct Entity.ServerUpdateEvent : IEquatable<Entity.ServerUpdateEvent>
Implements
Inherited Members

Constructors

ServerUpdateEvent(GameServer, float)

public ServerUpdateEvent(GameServer Server, float Delta)

Parameters

Server GameServer
Delta float

Properties

Delta

public float Delta { readonly get; set; }

Property Value

float

Server

public GameServer Server { readonly get; set; }

Property Value

GameServer