Struct EntityHandle

Namespace
Game.Shared
Assembly
Game.dll
public struct EntityHandle
Inherited Members

Constructors

EntityHandle(Entity)

public EntityHandle(Entity entity)

Parameters

entity Entity

Properties

Alive

public bool Alive { get; }

Property Value

bool

Entity

public Entity Entity { get; }

Property Value

Entity

EntityId

public readonly int EntityId { get; }

Property Value

int