Struct Entity.ClientPossessedEvent

Namespace
Game.Shared
Assembly
Game.dll
public record struct Entity.ClientPossessedEvent : IEquatable<Entity.ClientPossessedEvent>
Implements
Inherited Members

Constructors

ClientPossessedEvent(Entity)

public ClientPossessedEvent(Entity Self)

Parameters

Self Entity

Properties

Self

public Entity Self { readonly get; set; }

Property Value

Entity