Struct Entity.TouchHoldEvent

Namespace
Game.Shared
Assembly
Game.dll
public record struct Entity.TouchHoldEvent : IEquatable<Entity.TouchHoldEvent>
Implements
Inherited Members

Constructors

TouchHoldEvent(Entity, Entity)

public TouchHoldEvent(Entity Self, Entity Other)

Parameters

Self Entity
Other Entity

Properties

Other

public Entity Other { readonly get; set; }

Property Value

Entity

Self

public Entity Self { readonly get; set; }

Property Value

Entity