Struct Player.PlayerSpawnedEvent

Namespace
Game.Shared.Components
Assembly
Game.dll
public record struct Player.PlayerSpawnedEvent : IEquatable<Player.PlayerSpawnedEvent>
Implements
Inherited Members

Constructors

PlayerSpawnedEvent(Player)

public PlayerSpawnedEvent(Player player)

Parameters

player Player

Properties

player

public Player player { readonly get; set; }

Property Value

Player