Struct Player.PlayerSpawnedEvent
- Namespace
- Game.Shared.Components
- Assembly
- Game.dll
public record struct Player.PlayerSpawnedEvent : IEquatable<Player.PlayerSpawnedEvent>
- Implements
- Inherited Members
Constructors
PlayerSpawnedEvent(Player)
public PlayerSpawnedEvent(Player player)
Parameters
player
Player
Properties
player
public Player player { readonly get; set; }