Struct Player

Namespace
Game.Shared.Components
Assembly
Game.dll
public struct Player
Inherited Members

Constructors

Player()

public Player()

Properties

Controller

public IPlayerControllable Controller { readonly get; set; }

Property Value

IPlayerControllable

IsLocal

public bool IsLocal { readonly get; set; }

Property Value

bool

Methods

OnClientPossess(ClientPossessedEvent)

public void OnClientPossess(Entity.ClientPossessedEvent data)

Parameters

data Entity.ClientPossessedEvent

ServerUpdate(ServerUpdateEvent, ref Player)

public static void ServerUpdate(Entity.ServerUpdateEvent data, ref Player player)

Parameters

data Entity.ServerUpdateEvent
player Player

Spawn(SpawnEvent)

public void Spawn(Entity.SpawnEvent data)

Parameters

data Entity.SpawnEvent