Struct Player
- Namespace
- Game.Shared.Components
- Assembly
- Game.dll
public struct Player
- Inherited Members
Constructors
Player()
public Player()
Properties
Controller
public IPlayerControllable Controller { readonly get; set; }
Property Value
IsLocal
public bool IsLocal { readonly get; set; }
Property Value
Methods
OnClientPossess(ClientPossessedEvent)
public void OnClientPossess(Entity.ClientPossessedEvent data)
Parameters
ServerUpdate(ServerUpdateEvent, ref Player)
public static void ServerUpdate(Entity.ServerUpdateEvent data, ref Player player)
Parameters
data
Entity.ServerUpdateEventplayer
Player
Spawn(SpawnEvent)
public void Spawn(Entity.SpawnEvent data)
Parameters
data
Entity.SpawnEvent