Struct Player
- Namespace
- Game.Shared.Components
- Assembly
- Game.dll
public struct Player
- Inherited Members
Constructors
Player()
public Player()
Properties
Controller
public IPlayerControllable Controller { readonly get; set; }
Property Value
IsLocal
public bool IsLocal { readonly get; set; }
Property Value
Methods
OnClientPossess(ClientPossessedEvent)
public void OnClientPossess(Entity.ClientPossessedEvent data)
Parameters
ServerUpdate(ServerUpdateEvent, ref Player)
public static void ServerUpdate(Entity.ServerUpdateEvent data, ref Player player)
Parameters
dataEntity.ServerUpdateEventplayerPlayer
Spawn(SpawnEvent)
public void Spawn(Entity.SpawnEvent data)
Parameters
dataEntity.SpawnEvent