Struct SpawnPoint

Namespace
Game.Shared.Components
Assembly
Game.dll
public struct SpawnPoint
Inherited Members

Constructors

SpawnPoint()

public SpawnPoint()

Properties

Active

public bool Active { readonly get; set; }

Property Value

bool

OnPlayerSpawn

public EntityOutput OnPlayerSpawn { readonly get; set; }

Property Value

EntityOutput

SpawnPointIds

public static List<int> SpawnPointIds { get; }

Property Value

List<int>

Methods

Disable()

public void Disable()

Enable()

public void Enable()

PlayerSpawned(PlayerSpawnedEvent)

public void PlayerSpawned(Player.PlayerSpawnedEvent data)

Parameters

data Player.PlayerSpawnedEvent

Spawn(SpawnEvent)

public void Spawn(Entity.SpawnEvent data)

Parameters

data Entity.SpawnEvent

Toggle()

public void Toggle()