Struct SpawnPoint
- Namespace
- Game.Shared.Components
- Assembly
- Game.dll
- Inherited Members
-
Constructors
SpawnPoint()
Properties
Active
public bool Active { readonly get; set; }
Property Value
- bool
OnPlayerSpawn
public EntityOutput OnPlayerSpawn { readonly get; set; }
Property Value
- EntityOutput
SpawnPointIds
public static List<int> SpawnPointIds { get; }
Property Value
- List<int>
Methods
Disable()
Enable()
PlayerSpawned(PlayerSpawnedEvent)
public void PlayerSpawned(Player.PlayerSpawnedEvent data)
Parameters
data
Player.PlayerSpawnedEvent
Spawn(SpawnEvent)
public void Spawn(Entity.SpawnEvent data)
Parameters
data
Entity.SpawnEvent
Toggle()